hugeWorldExtent
Positions greater than about 16km will have precision problems, so 100km as a limit should be fine in all cases. This is used to detect bad values. This value is 100000.0f * PhysicsWorld.lengthUnitsPerMeter.
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Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static float hugeWorldExtent { get; }