angularDamping
Angular damping is used to reduce the angular velocity over time i.e. slow down rotating bodies. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public float angularDamping { readonly get; set; }