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Unity Engine

Unity Engine

Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)

This method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone ).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)

Parameters

sceneStateHash

Current Scene state hash.

A handle to receive notifications about the status of the stages of the baking process.

Remarks

This implementation does nothing.
Override this method in your own implementation to prepare and issue baking jobs if required in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.