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Unity Engine

Unity Engine

SynchronizeReflectionProbes()

Synchronize the baked data with the actual components and rendering settings.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public virtual void SynchronizeReflectionProbes()

Remarks

This implementation does nothing.
Override this method in your own implementation to synchronize the baked data with the components in your ScriptableBakedReflectionSystem. See IScriptableBakedReflectionSystem.