Dispose
Dispose the BuildReferenceMap destroying all internal state.
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Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
Dispose()
Dispose the BuildReferenceMap destroying all internal state.
public void Dispose()
Remarks
Internal use only. See BuildReferenceMap.
Dispose(bool)
Dispose the BuildReferenceMap destroying all internal state.
protected virtual void Dispose(bool disposing)
Parameters
Remarks
Internal use only. See BuildReferenceMap.