AddMappings(string, SerializationInfo[], bool)
Adds mappings for a set of Objects to where they will be serialized out to the build.
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Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public void AddMappings(string internalFileName, SerializationInfo[] objectIDs, bool overwrite = false)
Parameters
Remarks
Internal use only. See BuildReferenceMap.