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Unity Engine

Unity Engine

HeightOnly

Synchronizes only height data of the heightmap texture from the GPU back to CPU memory.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
HeightOnly = 1

Remarks

This option forces the tessellation level to maximum on the modified heightmap region. Use TerrainData.SyncHeightmap afterward to rectify the tessellation.