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Unity Engine

Unity Engine

TexCoord2

Additional texture coordinate.
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Definition

TexCoord2 = 6

Remarks

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD2
semantic in HLSL. This UV channel is also commonly called "UV2". It corresponds to Mesh.uv3.