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Unity Engine

Unity Engine

TexCoord0

Primary texture coordinate (UV).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

TexCoord0 = 4

Remarks

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.
This vertex attribute maps to the
TEXCOORD0
semantic in HLSL. This UV channel is also commonly called "UV0". It corresponds to Mesh.uv.