기술 자료

Unity Engine

Unity Engine

Normal

Vertex normal.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

Normal = 1

Remarks

Normals usually use Vector3 format. Vector3 uses three 32-bit floats; 12 bytes in total.
This vertex attribute maps to
NORMAL
Semantic in the HLSL shading language.