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Unity Engine

Unity Engine

SetLeadTime<U>(U, float)

Sets the Playable lead time in seconds.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

SetLeadTime<T>(T, float)

public static void SetLeadTime<U>(this U playable, float value) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

value

The new lead time in seconds.

Remarks

PrepareData()
is called when the lead time is greater than the Playable delay.
Use this templated extension method on any type that inherits from IPlayable.