SetDone<U>(U, bool)
Changes a flag indicating that a playable has completed its operation.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetDone<T>(T, bool)
public static void SetDone<U>(this U playable, bool value) where U : struct, IPlayable
Parameters
Remarks
Use this templated extension method on any type that inherits from IPlayable.