IsDelayed<U>(U)
Returns whether or not the Playable has a delay.
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Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
IsDelayed<T>(T)
public static bool IsDelayed<U>(this U playable) where U : struct, IPlayable
Parameters
The Playable used by this operation.
Returns
Type | Description |
|---|---|
| bool | True if the playable is delayed, false otherwise. |
Remarks
Use this templated extension method on any type that inherits from IPlayable.