Counter
ComputeBuffer with a counter.
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Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Counter = 4
Remarks
Adds a "counter" to a and allows using / HLSL functions on it.
RWStructuredBufferIncrementCounterDecrementCounterThe stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on IncrementCounter and DecrementCounter.
The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.