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Unity Engine


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Script Reference

Unity Engine


UpdateGlobalShaderProperties(float)

Updates the global shader properties to use when rendering.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void UpdateGlobalShaderProperties(float time)

Parameters

time

Time to use. -1 to disable.

Remarks

If the Editor is not in Play Mode, Graphics.Blit will not normally take time into consideration. Setting the internal time and updating the global shader properties before doing a Blit will use the custom time value when performing the Blit operation.