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Multiplayer Services SDK

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Multiplayer Services SDK

このページは選択した言語では使用できません。
Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
    • Integrate Multiplayer sessions
      • Initialize UGS and authenticate the player
      • Create a session
      • Create sessions in the Editor
      • Find and join a session
      • Matchmaking
      • Migrate session host
      • Leave a session
      • Get a list of joined sessions
      • Delete a session
      • Session configuration options
    • Game server hosting support
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Delete a session

Permanently delete a session to remove it from the system and disconnect all players.
読み終わるまでの所要時間 1 分
最終更新 3ヶ月前

Session hosts can delete their sessions. Deleted sessions are no longer accessible. Deleted sessions don't appear in queries and all APIs targeting a deleted session, for example, Get and Update, fail.
注
The session is automatically deleted when the last player leaves the session.

Best practices

Clients should expect that they can be removed from a session at any time. Removal can happen due to the session being deleted, the player being removed from a session by the host, the player being removed from the session due to a relay disconnect, or a service outage. Clients should expect that all API calls targeting a specific session can fail, and should handle them accordingly.

Example code to delete a session

Delete a session by calling
DeleteAsync()
to remove the session from the backend service.
using Unity.Services.Multiplayer;using System.Threading.Tasks;using UnityEngine;// ...async Task DeleteSessionExampleAsync(ISession session){ // 1. Verify if the local player is the host. // Only the host has the permission to delete the session. if (!session.IsHost) { Debug.LogWarning("Only the host can delete the session."); return; } try { // 2. Obtain the host session interface and execute the deletion. await session.AsHost().DeleteAsync(); Debug.Log("Session deleted successfully."); } catch (SessionException e) { // The Multiplayer Services SDK uses SessionException for API errors. Debug.Log(e); }}

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    • Best practices

    • Example code to delete a session


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