Connect players through a relay
Learn how to connect players securely using the Relay service without dedicated game servers.
読み終わるまでの所要時間 1 分最終更新 5時間前
The Multiplayer Services SDK exposes a way for game developers to securely offer increased connectivity between players by using a join code style workflow without needing to invest in a third-party solution, maintain dedicated game servers (DGS) infrastructure, or worry about the network complexities of a peer-to-peer game. Instead of using a dedicated game server, the MPS SDK provides connectivity through a universal relay server acting as a proxy. Refer to the following diagram to understand how the Multiplayer Services SDK interacts with the contained Relay SDK.
Page | Description |
|---|---|
| Relay servers | Understand how Relay servers facilitate message delivery between players without exposing their addresses. |
| Players | Learn the roles and responsibilities of host and joining players in Relay sessions. |
| Relay integration | Integrate Unity Relay with Lobby to enable synchronized disconnects and secure peer-to-peer communication between players. |
| Fair usage | Understand which use cases are appropriate for the Relay service. |
| Limitations | Understand the constraints and boundaries of the Relay service. |