Multiplayer Services SDKUse multiplayer sessionsGuides and information on how to implement multiplayer sessions in your game.読み終わるまでの所要時間 1 分最終更新 1日前Use multiplayer sessions to create and manage connected players, support session ownership, and hosting scenarios. Introduction to multiplayer sessionsLearn how multiplayer sessions manage connected players, session ownership, and game state in Unity Multiplayer Services.Integrate multiplayer sessionsImplement multiplayer functionality in your games using sessions, a unified system that manages player connections and interactions.Game server hosting supportIntegrate different hosting solutions using Cloud Code modules to manage servers. Additional resources Netcode for GameObjects Netcode for Entities 👥 Community: Join the conversation on Unity Discussions