Advanced configurations
Interact with the underlying Relay API for more advanced configurations and setups.
読み終わるまでの所要時間 1 分最終更新 18時間前
While the Multiplayer Services SDK is an abstraction layer that simplifies the functionality of Relay, Lobby, and Matchmaker, the underlying APIs of those services is still accessible through the SDK. It's not recommended to work with these APIs directly but they can be helpful for more custom or fine-grained setups.
Page | Description |
|---|---|
| Relay allocation service | Learn how the Allocations service manages a host and joining players to sessions. |
| Relay allocating, binding, and joining | Understand the three distinct steps for establishing a Relay connection between players. |
| Relay vs Lobby | Understand the differences between Relay and Lobby services and when to use each. |
| Relay message protocol | Understand how the Relay message protocol transmits data between clients and servers in the Relay service. |
| Connection flow | Connect players through the Allocations service and Relay servers. |
| Relay REST API | Access Relay functionality through web endpoints for non-Unity developers. |
| Manually configure Relay with Netcode for GameObjects | Integrate Relay with Netcode for GameObjects using the unified Multiplayer Services SDK. |