IsCursorMoving
Whether the pointer was active this frame (cursor movement or an active touch). Uses AdaptivePerformanceIdleTimeTracker.IsCursorMovingProvider.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsCursorMoving { get; }