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Unity Engine

Unity Engine

IsAnyKeyPressedProvider

Provider used to determine if any key or button is pressed. The default (legacy Input.anyKey) covers keyboard keys, mouse buttons, and controller buttons. Controller analog sticks and triggers are project-defined and not detected by the default; assign a custom provider (for example, backed by the Input System) to include them.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static Func<bool> IsAnyKeyPressedProvider { get; set; }