IsAnyKeyPressed
Whether any key or button (keyboard, mouse, or controller button) is currently pressed. Uses AdaptivePerformanceIdleTimeTracker.IsAnyKeyPressedProvider.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool IsAnyKeyPressed { get; }