ドキュメント

Unity Engine

Unity Engine

minPolygonEdgeLength

Get the minimum length of an edge in a polygon built from arbitrary vertices. Two vertices closer together than this are welded into one when the polygon is built. This value is 0.5f * PhysicsWorld.linearSlop.
読み終わるまでの所要時間 1 分最終更新 6日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float minPolygonEdgeLength { get; }