ドキュメント

Unity Engine

Unity Engine

minEdgeLength

Get the minimum length allowed between the two points that define a segment-like edge (Segment, Capsule, ChainSegment), below which the edge is degenerate. This value is PhysicsWorld.linearSlop.
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float minEdgeLength { get; }