triggerEvents
Controls whether this shape produces trigger events which can be retrieved after the simulation has completed.
読み終わるまでの所要時間 1 分最終更新 4日前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool triggerEvents { get; set; }
Remarks
A trigger event is only produced if both shapes involved have their triggerEvents enabled. Turning this off on a shape that is not a trigger hides it from every trigger. A trigger event will produce a PhysicsCallbacks.ITriggerCallback to the PhysicsShape.callbackTarget for both shapes involved.