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Unity Engine

Unity Engine

isTrigger

Whether the shape is a trigger.
読み終わるまでの所要時間 1 分最終更新 13時間前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool isTrigger { get; set; }

Remarks

A trigger shape doesn't collide with other shapes. Other shapes pass through it instead, and Unity reports the overlap to an PhysicsCallbacks.ITriggerCallback when PhysicsShape.triggerEvents is
true
. Changing the state here is relatively expensive and should be avoided. See PhysicsShapeDefinition.isTrigger.