physicsGroup
The group this shape belongs to, used to treat a set of shapes on one body as a single object when reporting contact and trigger begin and end events. Grouping marks the shape's contact and trigger begin/end events with whether they are the first or last event between the two groups involved. A shape starts with no group and can be assigned a group once only; the group then cannot be changed for the lifetime of the shape. Every shape given the same group must belong to the same body, otherwise the first and last marking of their events is unreliable.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld.PhysicsGroup physicsGroup { get; set; }
Remarks
See PhysicsWorld.PhysicsGroup for why grouping exists and its limitations, PhysicsWorld.CreateGroup and PhysicsWorld.eventGroupingAllowed. Attempting to assign an empty group, or assign to a shape that already has a group, produces a warning and leaves the shape unchanged.