ドキュメント

Unity Engine

Unity Engine

WaitOnGPUFence

This functionality is deprecated, and should no longer be used. Please use CommandBuffer.WaitOnAsyncGraphicsFence.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

WaitOnGPUFence(GPUFence, SynchronisationStage)

This functionality is deprecated, and should no longer be used. Please use CommandBuffer.WaitOnAsyncGraphicsFence.
注意
Deprecated. CommandBuffer.WaitOnGPUFence has been deprecated. Use WaitOnGraphicsFence instead
public void WaitOnGPUFence(GPUFence fence, SynchronisationStage stage)

Parameters

The GPUFence that the GPU will be instructed to wait upon.

On some platforms there is a significant gap between the vertex processing completing and the pixel processing completing for a given draw call. This parameter allows for requested wait to be before the next items vertex or pixel processing begins. Some platforms can not differentiate between the start of vertex and pixel processing, these platforms will wait before the next items vertex processing. If a compute shader dispatch is the next item to be submitted then this parameter is ignored.

WaitOnGPUFence(GPUFence)

This functionality is deprecated, and should no longer be used. Please use CommandBuffer.WaitOnAsyncGraphicsFence.
注意
Deprecated. CommandBuffer.WaitOnGPUFence has been deprecated. Use WaitOnGraphicsFence instead
public void WaitOnGPUFence(GPUFence fence)

Parameters

The GPUFence that the GPU will be instructed to wait upon.