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Unity Engine

Unity Engine

SetComputeMatrixParam

Adds a command to set a matrix parameter on a ComputeShader.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetComputeMatrixParam(ComputeShader, int, Matrix4x4)

Adds a command to set a matrix parameter on a ComputeShader.
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val)

Parameters

computeShader

ComputeShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

SetComputeMatrixParam(ComputeShader, string, Matrix4x4)

Adds a command to set a matrix parameter on a ComputeShader.
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val)

Parameters

computeShader

ComputeShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.