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Unity Engine

Unity Engine

SetComputeFloatParams

Adds a command to set multiple consecutive float parameters on a ComputeShader.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

Definition

SetComputeFloatParams(ComputeShader, string, float[])

Adds a command to set multiple consecutive float parameters on a ComputeShader.
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values)

Parameters

computeShader

ComputeShader to set parameter for.

name

Name of the variable in shader code.

values

Values to set.

Remarks

This function can be used to set float vector, float array or float vector array values. For example,
float4 myArray[4]
in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

SetComputeFloatParams(ComputeShader, int, float[])

Adds a command to set multiple consecutive float parameters on a ComputeShader.
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values)

Parameters

computeShader

ComputeShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

values

Values to set.

Remarks

This function can be used to set float vector, float array or float vector array values. For example,
float4 myArray[4]
in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.