ドキュメント

Unity Engine

Unity Engine

SetName(in HierarchyNode, string)

Sets a name for a hierarchy node.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

SetName(HierarchyNode, string)

public bool SetName(in HierarchyNode node, string name)

Parameters

The hierarchy node.

name

The name of the node.

Returns

Type

Description

bool
true
if the command was appended to the list,
false
otherwise.