Reserve(int)
Reserves memory for nodes to use. Use this to avoid memory allocation hits when you add batches of nodes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
public bool Reserve(int count)
Parameters
The number of nodes to reserve memory for.
Returns
Type | Description |
|---|---|
| bool | |