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Unity Engine

Unity Engine

didUpdateThisFrame

Did the video buffer update this frame?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public bool didUpdateThisFrame { get; }

Remarks

Use this to check if the video buffer has changed since the last frame. When setting a low frame rate, it is likely that the video will update slower than the game. Since it would not make sense to do expensive video processing in each Update call, check this value before doing any processing.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ WebCamTexture webcamTexture; Color32[] data; void Start() { // Start web cam feed webcamTexture = new WebCamTexture(); webcamTexture.Play(); data = new Color32[webcamTexture.width * webcamTexture.height]; } void Update() { if (webcamTexture.didUpdateThisFrame) { webcamTexture.GetPixels32(data); // Do processing of data here. } }}