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Unity Engine

Unity Engine

isPlaying

Returns whether the VideoPlayer is currently playing the content.
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Definition

public bool isPlaying { get; }

Remarks

This variable returns false if the video is paused. If you call VideoPlayer.Play, it might not always set isPlaying to true. The VideoPlayer must successfully prepare the content before it starts to play. To prepare the content before you use VideoPlayer.Play, use VideoPlayer.Prepare.

Examples

// In the Inspector of a GameObject, attach this script and a VideoPlayer component. using UnityEngine;using UnityEngine.Video;public class IsPlayingExample: MonoBehaviour{ VideoPlayer videoPlayer; void Start() { // Get the VideoPlayer component from the GameObject with this script attached. videoPlayer = GetComponent<VideoPlayer>(); } private void Update() { // Press the Spacebar to pause the video if it's playing. if (Input.GetKeyDown("space")) { // If the VideoPlayer is currently playing a video, pause the video. if(videoPlayer.isPlaying) { videoPlayer.Pause(); } } }}