ドキュメント

Unity Engine

Unity Engine

Inherit

Use the EventInterestOptions.Inherit option when only the events needed by the base class are required. For example, a class that overrides the CallbackEventHandler.HandleEventBubbleUp method and checks if an enabled flag is active before calling its base.ExecuteDefaultActionAtTarget method would use this option.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Inherit = 0