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Unity Engine

Unity Engine

TextureOptions

Flags describing how a texture must be used in the context of a draw command.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

[Flags]public enum TextureOptions

Remarks

Fields

Value

Description

NoneThe texture has no special properties.
PremultipliedAlphaThe texture content is alpha-premultiplied.
SkipDynamicAtlasThe texture must not be included in the dynamic atlas.