ドキュメント

Unity Engine

Unity Engine

CreateGroup(string)

(Editor Only) Attempts to create a texture mipmap limit group with the indicated groupName.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void CreateGroup(string groupName)

Parameters

groupName

Name of the new texture mipmap limit group.

Remarks

This operation fails and throws an exception if
groupName
is null/empty or a texture mipmap limit group with the same name already exists. If no other group with the same name exists, Unity creates the new group across all quality levels. By default, the new group mirrors the global texture mipmap limit.
If Unity creates the new group successfully, textures previously bound to
groupName
stop using QualitySettings.globalTextureMipmapLimit as a fallback and begin respecting the new group's TextureMipmapLimitSettings instead.
#if UNITY_EDITORusing UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ // Attempts to create a texture mipmap limit group with the name "MyGroup", as long as it doesn't exist already. [MenuItem("MyMenu/Create MipmapLimitGroup")] static void CreateMyGroup() { const string textureMipmapLimitGroup = "MyGroup"; if (!TextureMipmapLimitGroups.HasGroup(textureMipmapLimitGroup)) { TextureMipmapLimitGroups.CreateGroup(textureMipmapLimitGroup); } else { Debug.LogError($"Cannot create new texture mipmap limit group '{textureMipmapLimitGroup}', it already exists!"); } }}#endif