ドキュメント

Unity Engine

Unity Engine

R16

Single channel (R) texture format, 16-bits unsigned integer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
R16 = 9

Remarks

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional Resources: Texture2D.format, texture assets.