GenerateAllMips
Can be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static readonly int GenerateAllMips