ドキュメント

Unity Engine

Unity Engine

GenerateAllMips

Can be used with Texture constructors that take a mip count to indicate that all mips should be generated. The value of this field is -1.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static readonly int GenerateAllMips