maskMapRemapMin
A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public Vector4 maskMapRemapMin { get; set; }