ドキュメント

Unity Engine

Unity Engine

maskMapRemapMin

A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public Vector4 maskMapRemapMin { get; set; }