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Unity Engine

Unity Engine

treeLODBiasMultiplier

The multiplier to the current LOD bias used for rendering LOD trees (i.e. SpeedTree trees).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public float treeLODBiasMultiplier { get; set; }

Remarks

The value by default is 1 and must be greater than 0. The exact LOD bias value used by tree rendering is QualitySettings.lodBias * value.
The value is not serialized with Terrain component.