ドキュメント

Unity Engine

Unity Engine

speed

The speed to be maintained along the surface.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float speed { get; set; }

Remarks

This
speed
will be maintained by applying continually applying impulse forces to the target Rigidbody2D.