speed
The speed to be maintained along the surface.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float speed { get; set; }
Remarks
This will be maintained by applying continually applying impulse forces to the target Rigidbody2D.
speed