ドキュメント

Unity Engine

Unity Engine

adaptiveModeThreshold

The current threshold for Sprite Renderer tiling.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float adaptiveModeThreshold { get; set; }

Remarks

This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive.