ドキュメント

Unity Engine

Unity Engine

radius

The radius of the sphere measured in the object's local space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public float radius { get; set; }

Remarks

The sphere radius will be scaled by the transform's scale.

Examples

using UnityEngine;//Always attach a SphereCollider component to your GameObjectpublic class Example : MonoBehaviour{ //This declares your SphereCollider SphereCollider myCollider; void Start() { //Assigns the attached SphereCollider to myCollider myCollider = GetComponent<SphereCollider>(); } void OnTriggerEnter(Collider other) { //This increases the Collider radius when the GameObject collides with a trigger Collider myCollider.radius += 2f; }}