isCreated
Is the sparse texture actually created? (Read Only)
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool isCreated { get; }
Remarks
Sparse texture contents can become "lost", mostly on graphics device change or active color space switch. When that happens, isCreated will start returning false - meaning you should recreate all the needed tiles again.
Additional Resources: SparseTexture.