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Unity Engine

Unity Engine

bones

The bones used to skin the mesh.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Transform[] bones { get; set; }

Remarks

See the code example for Mesh.bindposes for further details.