ドキュメント

Unity Engine

Unity Engine

WakeUp()

Disables the "sleeping" state of a rigidbody.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void WakeUp()

Remarks

Sleeping is an optimisation that is used to temporarily remove an object from physics simulation when it is at rest. This function wakes up a rigidbody that is currently sleeping.