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Unity Engine

Unity Engine

freezeRotation

Controls whether physics will change the rotation of the object.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool freezeRotation { get; set; }

Remarks

If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. Additional Resources: Rigidbody.constraints.

Examples

using UnityEngine;public class Example : MonoBehaviour{ Rigidbody m_Rigidbody; private void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); //Stop the Rigidbody from rotating m_Rigidbody.freezeRotation = true; }}