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Unity Engine

Unity Engine

RG32

Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RG32 = 23

Remarks

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class.