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Unity Engine

Unity Engine

renderingLayerMask

A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public uint renderingLayerMask { readonly get; set; }

Examples

uniform float4 unity_RenderingLayer;// HLSL usage example:uint renderingLayerMask = asuint(unity_RenderingLayer.x);